Readonly__externref_table_alloc
__externref_table_alloc: () => number
Readonly__externref_table_dealloc
__externref_table_dealloc: (a: number) => void
Readonly__wbg_emulator_free
__wbg_emulator_free: (a: number, b: number) => void
Readonly__wbindgen_externrefs
__wbindgen_externrefs: Table
Readonly__wbindgen_malloc
__wbindgen_malloc: (a: number, b: number) => number
Readonly__wbindgen_realloc
__wbindgen_realloc: (a: number, b: number, c: number, d: number) => number
Readonly__wbindgen_start
__wbindgen_start: () => void
Readonlyemulator_frameBuffer
emulator_frameBuffer: (a: number) => any
Readonlyemulator_frameHeight
emulator_frameHeight: (a: number) => number
Readonlyemulator_frameRate
emulator_frameRate: (a: number) => number
Readonlyemulator_frameWidth
emulator_frameWidth: (a: number) => number
Readonlyemulator_loadSaveRam
emulator_loadSaveRam: (a: number, b: number, c: number) => [number, number]
Readonlyemulator_loadState
emulator_loadState: (a: number, b: number, c: number) => [number, number]
Readonlyemulator_new
emulator_new: (
a: number,
b: number,
c: number,
d: number,
) => [number, number, number]
Readonlyemulator_reset
emulator_reset: (
a: number,
b: number,
c: number,
d: number,
e: number,
) => [number, number]
Readonlyemulator_runFrame
emulator_runFrame: (a: number) => void
Readonlyemulator_saveRam
emulator_saveRam: (a: number) => [number, number, number]
Readonlyemulator_saveState
emulator_saveState: (a: number) => [number, number, number]
Readonlyemulator_setController1
emulator_setController1: (a: number, b: number) => void
Readonlyemulator_setController2
emulator_setController2: (a: number, b: number) => void
Readonlyemulator_setGameGenieCodes
emulator_setGameGenieCodes: (
a: number,
b: number,
c: number,
) => [number, number]
Readonlyemulator_takeAudio
emulator_takeAudio: (a: number) => any
Readonlymemory
memory: Memory