@lukad/sen - v0.7.0
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    Interface InitOutput

    interface InitOutput {
        __externref_table_alloc: () => number;
        __externref_table_dealloc: (a: number) => void;
        __wbg_emulator_free: (a: number, b: number) => void;
        __wbindgen_externrefs: Table;
        __wbindgen_malloc: (a: number, b: number) => number;
        __wbindgen_realloc: (a: number, b: number, c: number, d: number) => number;
        __wbindgen_start: () => void;
        emulator_frameBuffer: (a: number) => any;
        emulator_frameHeight: (a: number) => number;
        emulator_frameRate: (a: number) => number;
        emulator_frameWidth: (a: number) => number;
        emulator_loadSaveRam: (a: number, b: number, c: number) => [number, number];
        emulator_loadState: (a: number, b: number, c: number) => [number, number];
        emulator_new: (
            a: number,
            b: number,
            c: number,
            d: number,
        ) => [number, number, number];
        emulator_reset: (
            a: number,
            b: number,
            c: number,
            d: number,
            e: number,
        ) => [number, number];
        emulator_runFrame: (a: number) => void;
        emulator_saveRam: (a: number) => [number, number, number];
        emulator_saveState: (a: number) => [number, number, number];
        emulator_setController1: (a: number, b: number) => void;
        emulator_setController2: (a: number, b: number) => void;
        emulator_setGameGenieCodes: (
            a: number,
            b: number,
            c: number,
        ) => [number, number];
        emulator_takeAudio: (a: number) => any;
        memory: Memory;
    }
    Index
    __externref_table_alloc: () => number
    __externref_table_dealloc: (a: number) => void
    __wbg_emulator_free: (a: number, b: number) => void
    __wbindgen_externrefs: Table
    __wbindgen_malloc: (a: number, b: number) => number
    __wbindgen_realloc: (a: number, b: number, c: number, d: number) => number
    __wbindgen_start: () => void
    emulator_frameBuffer: (a: number) => any
    emulator_frameHeight: (a: number) => number
    emulator_frameRate: (a: number) => number
    emulator_frameWidth: (a: number) => number
    emulator_loadSaveRam: (a: number, b: number, c: number) => [number, number]
    emulator_loadState: (a: number, b: number, c: number) => [number, number]
    emulator_new: (
        a: number,
        b: number,
        c: number,
        d: number,
    ) => [number, number, number]
    emulator_reset: (
        a: number,
        b: number,
        c: number,
        d: number,
        e: number,
    ) => [number, number]
    emulator_runFrame: (a: number) => void
    emulator_saveRam: (a: number) => [number, number, number]
    emulator_saveState: (a: number) => [number, number, number]
    emulator_setController1: (a: number, b: number) => void
    emulator_setController2: (a: number, b: number) => void
    emulator_setGameGenieCodes: (
        a: number,
        b: number,
        c: number,
    ) => [number, number]
    emulator_takeAudio: (a: number) => any
    memory: Memory